// Fill out your copyright notice in the Description page of Project Settings.

#pragma once

#include "CoreMinimal.h"
#include "Character/RPGCharacterZD.h"
#include "PlayerCharacterZD.generated.h"

/**
 * 
 */
UCLASS()
class RPG007_API APlayerCharacterZD : public ARPGCharacterZD
{
	GENERATED_BODY()

	UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="RPG|CharacterData", meta=(AllowPrivateAccess=true))
	class USpringArmComponent* SpringArmComponent;

	UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category="RPG|CharacterData", meta=(AllowPrivateAccess=true))
	class UCameraComponent* CameraComponent;

public:
	APlayerCharacterZD();
	
};
